Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

May 27, 2011

GAME REVIEW: Mega Man 2



This is one of those games that we loved when we were kids... because we hated it. It drove us nuts and made us reconsider going outside for fresh air... all of this on the normal difficulty setting. The Mega Man series was spawned out of the Japanese version known as the Rockman series... games available for play on the Famicom system.  Since then it has grown into one of the most iconic titles in video games, spanning multiple consoles.  There were 6 Mega Man games made for the NES, this one was, and is, my favorite.

It was released in North America in 1989.  You play Mega Man, who is trying to stop Dr. Wily from taking over the world with his robots... typical weak story that is fairly underdeveloped. However you don't find yourself looking for more story or wanting to know more about the characters. This is a game that is gameplay driven and while it is weak from a plot perspective, it is impressive on nearly every other level.

I played this game when I was young more than any other platform game out there. It is, for many reasons, my favorite platform game of all time. Some would argue that it is not a platform, but after jumping into spikes, falling into giant lasers, getting trampled by robot rabbits and crushed from above by falling blades, there is no better description for this game. Immensely hard but immensely fun...about the only problem with this game is that when you finally know the ins and outs of it, it actually becomes almost easy... but there is always the higher difficulty setting to move on to.   

The graphics are strong for an old NES game.  The games is crisp and clean.  The framerate almost never suffers, although there is a distinctive 'slow down' when there are a lot of enemies on the screen.  The colour palettes are vibrant without becoming a strain on the eye.  Thus for a NES game, this is a strong showing in the graphics department.

The music, composed by Takashi Tateishi, is fantastic for a game of this era... it keeps you moving and playing for hours. The sound effects are not astonishing for an 8 bit title but they are integrated very well into gameplay and are not overdone or annoying.

A reason to love this game is the exceptionally low amount of time it takes to get into playing it. We have all sat through those games that show us the five companies that made it, then the storyline comes up, then character development, etc, etc. You can read a little plot development about Mega Man being created in the year 20XX to stop Dr. Wily's evil desires BUT you can press start and actually START the game. This game should be used as a guideline for platform/action games for how quickly the player is allowed to play the actual game.


  Gameplay is fairly straight forward.  Like with Mario games, you are required to jump, climb, drop down and shoot your way through 8 standard levels, before moving onto the Dr. Wily levels culminating in a 'final?' battle with Dr. Wily.  Mega Man has an arm cannon that fires energy bullets fairly quickly.  Upon completing each level, Mega Man is awarded with an additional weapon depending on the level completed (Bubble Man=Bubble Lead, Metal Man=Metal Blade and so on).  There is no set order to completing the levels, players can pick from one of the eight levels at the start of the game.  Upon playing it for awhile however, you quickly learn that playing certain levels first makes the other levels much easier to complete, due to getting weapons that work well on a particular level, or power ups that make them easier to navigate.  Mega Man has a fairly large health meter but most of the time you are trying to keep it as high as you can for the boss battles at the end of each level.  He also has 'energy meters' for any of the special weapons he has picked up, so if you overuse a weapon without powering it up with pick ups (which there are plenty of), then it is unusable until recharged.



There are not a lot of negatives with this game.  The only thing that comes to mind is when Mega Man gets hit by an enemy.  When this happens Mega Man goes all blurry and gets knocked back slightly.  While the blurryness actually makes you invincible for a moment, the knockback is what can be problematic.  Too many times have I been hit by an enemy to be knocked back over the edge of a precipice.  Beyond this minor detail, the game is an incredibly immersive experience keeping the player on edge for a solid amount of game length with an array of interesting and strange enemies.

Mega Man 2 will likely always be in my top twenty games of all time. It is fun, engaging and totally addictive... three elements that are hard to find, particularly in games made today.

May 22, 2011

GAME REVIEW: Destiny of an Emperor




Oath between Guan Yu, Liu Bei and Zang Fei
Destiny of an Emperor is one of my favorite RPG's, not only for the NES, but for all time. I thought recently that perhaps I needed to revisit it; since the 5 years since I had played it may have made it old and boring compared to the new incarnations of RPG's. However it remains a potent and engaging RPG to this day. The game is based on Hiroshi Motomiya's Manga, Tenchi wo Kurau, which itself is loosely based on the Romance of the Three Kingdoms story that takes place in ancient China. You initially play Liu Bei as your main character, fighting as the warlord at the head of his ever-increasing army. The initial goal is to defeat a band of rebels known as the 'yellow scarves', but the storyline develops soon into an attempt by your army to unify China and bring peace back to the land.

There is only so much that can be said about graphics here. It was a game for the NES, and the graphics were good if not great for the time (1990) without being on a next-gen console such as the SNES. There is no lag on the graphics, there are no flashes to the screen and it renders perfectly fine - 'nuff said.

The music is excellent as per what can be expected from the NES system. Composed by Hiroshige Tonomura, there is a dedicated track for when you enter battle or a city, and the map music changes as you progress throughout the land. The music is engaging without being overt or annoying. It keeps to the theme of ancient China by being similar in sound to some old Chinese melodies. The sound effects are not very developed, but again this seems to be the norm for an NES console game. Also sound effects are not a key element to this type of RPG and thus they may have distracted from the game had they been developed further.

Gameplay is streamlined and rarely do the mechanics of the game become frustrating. I found that the control of the main character - because you move relatively fast in the game - can sometimes overshoot an entrance or a person to talk to. But this never threatens in terms of having to reset or start some element over again. The biggest issue with the game would have to be the strategies (kind of the magic) of the game. Because they are transliterated from the Japanese into English versions of their sounds (i.e. 'An Sha' or 'Bei Jing') there could be difficulty playing this game without a manual. With the internet close by this is less of an issue but if you don't want to have to look up each new strategy as they come available, or have to test each one, then you need the manual or a list of the strategies copied down beside you. There are also times when it is less than clear where you are to proceed to next in the game. This will bother new-gen gamers since new games lead you by the hand through the game. I like it personally as it gives an element of "necessary frustration." Why should we always know where to go next?

The biggest problem I have with this game is the encounter rate. It is incredibly high at some points in the game. I know for a fact that I have fought eight battles in the time it took me to walk 11 spaces. That is just unreasonable and excessive.

Gameplay has some excellent features as well. A well integrated 'reasoning' for the Hit Point system. A character's hit points are the number of soldiers in their army. Soldiers reach zero and your General of that army is unavailable until a resurrect is used on them (it is unclear as to whether they 'die' or what happens, but since it is a resurrect you need to use I guess they are dead). The Strategist in your army is the one that controls what is effectively the magic in the game. However, they do not limit just that character to using it, the Strategist provides each General with the ability to use those strategies each turn if needed. While the strategies are not as necessary early in the game, without them later on it would be near impossible to finish the game. Probably the best feature to gameplay is the 'All-Out' choice on the battle screen. This allows you to quickly fight easy battles without deciding tactics for each player in the line up. So instead of a battle taking a minute or two, it could take 5-15 seconds, depending on the relative strength of the attackers to yourself. This intensifies the action in a genre that is known for being slow and sometimes dull. Actually, I would consider the 'All Out' as one of my favorite gameplay features of all time.


There is a HUGE amount of characters that are playable in this game.  That being said, most, if not all, of the gameplay centers around perhaps 10 individual characters.  While you can play any of the hundreds? of other characters, it would make the game fairly impossible to beat.  Only the 10 or so characters I mentioned before have armies that can grow as you advance in level, not to mention they are the strongest and most capable characters as well.

The learning curve suffers for me on this game because every time I play it I need to look up what the transliterated strategies are, I get lost in the caves, and frustration seeps in when the opponents use 'An Sha' all the time (An Sha is an assassination magic, it kills one of your armies completely). But that is just nit picking as these are also reasons I go back to this game. It remains frustrating and fun and clever and everything even after playing it through perhaps 6 times now.

The replay value on Destiny of an Emperor is extremely high as it is an engaging game, full of battles and hidden items, with a huge amount of playable characters and strategies to employ. There are many situations to perform quests differently and there is almost no 'grind' to speak of. The game can be played start to finish without having to deliberately gain levels in order to proceed. How many games from this era can you say you would play from start to finish every three or four years? This is one of maybe 5 NES games that I can say that about.

All in all, for a 20-year-old game this is still one of my favorites from the RPG genre, as it is fun, engaging, smart, frustrating and gives a long play experience (25-40 hours) for this old of a game. You really can't go wrong with picking this one up.
Gameplay video